FIELD CAPTUREEXPLORATION / ENTRY 17

ANCIENT SYSTEMS

Sandustry Artifacts

Prepare, scan and revisit ancient structures without pretending there is one universal coordinate list.

Locations require testingIndependent guide
QUICK ANSWER

Artifacts are scattered through the world and provide Augments for tools or the player. Use the Map and later the Void-Juice-powered Locator, and return to blocked structures after unlocking the tool or material the puzzle requires.

Reward
Augments
Scanner
Locator
Fuel
Void Juice
01

Prepare before leaving the factory

Stabilize production, unlock the map, and carry tools for ice, hard terrain and recovery. Mark a blocked room instead of forcing an unverified solution.

02

Publish without false precision

Official material confirms the role of Artifacts and the Locator but does not support a complete fixed-coordinate table. Record the game version, screenshot and verification date for every location.

03

Prepare an artifact return kit

Before leaving, confirm the main factory can run without constant manual clearing and create a marked route back to storage. Carry the tools needed for the terrain already observed rather than assuming one tool opens every ancient structure. If a room presents Ice, hard material, a liquid target or a buildable surface you cannot use yet, record the obstruction and leave it intact. Returning with the correct unlock is faster than consuming supplies on an unverified workaround.

  1. Mark the room and the nearest safe return route.
  2. Capture the visible inputs, symbols and blocked surfaces.
  3. Note the current game build and available tools.
  4. Return after the relevant research or material is unlocked.
04

Use the Locator as a planned expedition tool

Produce and store Void Juice before committing to a long artifact search, and keep enough reserve for the return or a second scan. Use the Map to divide unexplored space into branches, then scan one branch at a time rather than repeatedly checking the same corridor. When an artifact is found, record the route and obstacle state before solving it. That record remains useful even if the final puzzle requires a later tool or if the surrounding terrain changes.

EVIDENCE LOG

Sources used