PLAYER-BUILT KNOWLEDGE BASE
Every pixel
has a job.
Build cleaner factories, solve buried rooms and keep reactive materials moving with source-checked Sandustry routes.
- STATUS
- Early Access
- WORLD
- 2D · Destructible
- CORE LOOP
- Dig · Route · Process
PLAYER ENTRY POINTS
Go straight to the useful bit.
The routes players search for most are surfaced first—no news feed, no filler, no ten-click wiki maze.

Puzzle solutions
Read the room, reveal only the hint you need, and keep the discovery intact.
OPEN ROUTE ↗
Blueprints
Copy layouts with visible inputs, outputs, overflow paths and version notes.
OPEN ROUTE ↗
Planter box setup
Move floating Wet Seeds into a clean Gold and Amethelis collection line.
OPEN ROUTE ↗FIRST PRODUCTION CHAIN
Make the handoffs visible.
Sandustry factories fail between machines. Start with a short route, inspect every output, then scale only what keeps moving.
Read the complete beginner route →Wet the sand
Sand + Water becomes Wet Sand. Keep the reservoir contained.
→Shake and sort
Separate Gold downward and move Residue into its own route.
→Press the residue
Build the 25-block drop before scaling the Kinetic Press.
→Grow the factory
Wet Seeds feed Planter Boxes, then split Gold from Amethelis.
MATERIAL INSPECTOR
Know how it reacts
before you release it.
Each material has its own state, density and failure mode. The guide separates verified rules from version-sensitive player advice.
Inspect the material database →
BELOW THE FACTORY
The world is part of the machine.
Water falls. Steam rises. Sand drinks reservoirs. Ancient rooms wait behind materials you cannot move yet. Explore with a route back home.
