PLAYER-BUILT KNOWLEDGE BASE

Every pixel
has a job.

Build cleaner factories, solve buried rooms and keep reactive materials moving with source-checked Sandustry routes.

STATUS
Early Access
WORLD
2D · Destructible
CORE LOOP
Dig · Route · Process
OFFICIAL GAME MEDIAPIXEL PHYSICS / FACTORY AUTOMATION

FIRST PRODUCTION CHAIN

Make the handoffs visible.

Sandustry factories fail between machines. Start with a short route, inspect every output, then scale only what keeps moving.

Read the complete beginner route →
01

Wet the sand

Sand + Water becomes Wet Sand. Keep the reservoir contained.

02

Shake and sort

Separate Gold downward and move Residue into its own route.

03

Press the residue

Build the 25-block drop before scaling the Kinetic Press.

04

Grow the factory

Wet Seeds feed Planter Boxes, then split Gold from Amethelis.

MATERIAL INSPECTOR

Know how it reacts
before you release it.

Each material has its own state, density and failure mode. The guide separates verified rules from version-sensitive player advice.

Inspect the material database →
A glowing artifact hidden inside a Sandustry cavern

BELOW THE FACTORY

The world is part of the machine.

Water falls. Steam rises. Sand drinks reservoirs. Ancient rooms wait behind materials you cannot move yet. Explore with a route back home.