MATERIAL / LIQUID
Sandustry Water Guide
Sources, reactions, transport limits and the failure modes behind disappearing or misplaced water.
Official Wiki verifiedIndependent guide
Water comes from lakes, underground deposits, melted Ice, rain formed from Steam reaching the sky, and Lumlings. It makes Wet Sand and Wet Seeds, but careless use can drain finite reservoirs.
- State
- Liquid
- Density
- 100
- Core ratio
- 1 Sand + 1 Water → 2 Wet Sand
Sources and reactions
Water touching Sand replaces both pixels with Wet Sand. Water touching a Seed produces a Wet Seed. Ice can be melted and Steam can return as rain after reaching the sky.
Flow and troubleshooting
Blocks, Conveyor Belts, Kinetic Presses and Flux Emanators block Water. Droplets that fail to settle can eventually evaporate, so build enclosed basins and visible overflow paths.
EVIDENCE LOG