FIELD CAPTUREEXPLORATION / ENTRY 05

FIELD NAVIGATION

Sandustry Maps & Exploration

Use the Map, Minimap, objectives and late-game tools to explore without relying on stale fixed coordinates.

Coordinates require testingIndependent guide
QUICK ANSWER

Unlock the Map and Minimap through research, use yellow objective arrows to orient early exploration, and later add the Activity Heatmap, Recon Drone and Void-Juice-powered Locator. Treat resource and artifact positions as save-specific until verified.

Early tool
Map + Minimap
Scout
Recon Drone
Artifact scan
Locator
01

A repeatable scouting loop

Mark water, lava, open caverns, ancient structures and an expandable factory floor. Keep the return route visible because digging and liquid flow can reshape it.

02

What a map guide can prove

Official material supports map functions and exploration tools, not a universal coordinate atlas. Add original screenshots and version labels before publishing exact routes.

03

Build a map legend that survives terrain changes

Use a small, consistent set of labels instead of trying to record every tunnel. Mark the main factory, renewable water, lava access, large open caverns, blocked ancient rooms and the safest return shaft. Natural flows and digging can reshape local paths, so a landmark plus a directional route is more useful than a fragile screenshot of individual pixels. Add the game build and save name to any shared map because world layout and discovered routes may not transfer between saves.

  1. Mark the factory as the route origin.
  2. Record one safe return path before branching.
  3. Label hazards and tool-gated obstacles.
  4. Update the route after major liquid or excavation changes.
04

Run a repeatable exploration route

Leave with one objective: map a water source, find expansion space or revisit a specific ancient structure. Follow the objective arrows and Minimap while keeping the return path visually distinct. Later, use the Activity Heatmap or Recon Drone to choose the next branch, and reserve Locator charges for artifact searches instead of wandering without a target. On return, convert the trip into one useful record: a marked route, a verified obstruction or a resource-access plan.

EVIDENCE LOG

Sources used